Context: As part of my Master’s degree, I developed a project addressing a specific design challenge. This challenge became the foundation of my thesis and guided the development of a thoughtful, research-driven, and meaningful user experience.
The thesis served as a comprehensive framework, combining research, analysis, and design exploration.
From this in-depth process, “Pars-Cours” was born.
We live in a society undergoing constant change. In the digital age, technology has transformed the way we learn, interact, and experience the world around us.
Education is no exception. As mindsets and teaching methods evolve, learning is increasingly embracing playful and engaging approaches. The development of increasingly sophisticated digital tools also opens the door to new educational possibilities.
Pars-Cours was created from this belief: education should not be seen as a constraint, but as an opportunity — a chance to discover, explore, and learn differently.
Objective: An educational experience offering playful and engaging learning journeys for children aged 8 to 10. The goal is to bring school lessons to life by taking children to cultural landmarks, monuments, and historical sites, allowing them to explore concepts in a tangible and immersive way.
Designed as a mobile application for teachers and parents, “Pars-Cours” also takes a community-driven approach, enabling users to share their feedback, experiences, and discoveries while continuously enriching the platform’s content.
Directly connected to the school curriculum, “Pars-Cours” aims to modernize traditional learning by bridging the gap between classroom education and real-world experiences.
My role: Design and prototyping of the mobile app interfaces
Art direction and development of the Pars-Cours visual identity
User interviews with teachers to understand their needs and expectations
Design of a presentation stand and branded merchandise
Tools: XD, Photoshop, Illustrator, Indesign, After effect




